Basic Bullet Scripting

Note: This article originally appeared on my Tumblr and was reposted here in 2019.

danmaku_ue4_bulletscript.png

Really basic bullet scripting is in!

I can queue up changes to any of the projectile state values like acceleration, velocity, angle, angular velocity, max speed, and radius. I can set it to happen at some time in the bullet’s lifetime.

Unfortunately, the blueprints for this are clunky and huge. So I need to simplify and streamline it a bit.

Next up: Bullets spawning child bullets.

Posted: 2014-09-17

Tags: devlog, unrealengine, danmaku